Publisher | Taylor & Francis Inc |
ISBN 13 | 9781498742580 |
ISBN 10 | 1498742580 |
Book Description | This book discusses cutting-edge game AI techniques primarily from game developers of shipped commercial games. Topics include AI architectures, steering and path finding, tactics/strategy, genre specific techniques, gesture recognition, and learning techniques. The book includes about 60 articles (10 pages each) that are written in a style that is technical yet accesssible to beginners but ultimately aimed at the intermediate to expert professional game developer. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations. |
About the Author | Steve Rabin is a principal software engineer at Nintendo Technology Development and has been a key figure in the game AI community for nearly 20 years. He is founder and advisor of the GDC AI Summit, founder of the AI Game Programmers Guild, editor of 8 game development books, and principal lecturer of game AI at the DigiPen Institute of Technology since 2006. |
Language | English |
Author | Steve Rabin |
Publication Date | June 22, 2017 |
Game Ai Pro 3: Collected Wisdom Of Game Ai Professionals Hardcover English by Steve Rabin - June 22, 2017