Publisher | Apple Academic Press Inc. |
ISBN 13 | 9781482252309 |
ISBN 10 | 1482252309 |
Book Description | The premier how-to book on Pixel Art and Pixel Art software, this book emphasizes the key universal principles of the craft. It provides readers with the skills to create characters and environments needed for 2D games. It includes an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development. |
About the Author | Dan Silber is a game developer who has been credited for Pixel Art on dozens of games with licenses, including Marvel, Nickelodeon, Pixar, and Disney. His work has appeared on games that span multiple platforms including PC, Nintendo DS, and GBA. In addition to working with Pixel Art, he is a programmer, musician, and accomplished 3D Artist-with work that has appeared in an exhibit in the Smithsonian's Air and Space Museum. Dan owns the game development studio Interstellar Tortoise and has written several indie games. |
Language | English |
Author | Daniel Silber |
Publication Date | August 18, 2015 |
Pixel Art For Game Developers Paperback English by Daniel Silber - August 18, 2015