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Race, Culture and the Video Game Industry: A Vicious Circuit

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متوفر قريبا
نظرة عامة
المواصفات
الناشرRoutledge; 1st edition
رقم الكتاب المعياري الدولي 139781032398068
رقم الكتاب المعياري الدولي 10103239806X
الكاتبSam Srauy
تنسيق الكتابPaperback
اللغةEnglish
وصف الكتابA detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s. Offering historical analysis of the video game industries (console, PC, and indie) from a critical, political economic lens, this book specifically examines the history of how such practices created, enabled, and maintained racism through the imagined ‘gamer.’ The book explores how the cultural and economic landscape of the United States developed from the 1970s through the 2000s and explains how racist attitudes are reflected and maintained in the practices of video games production. These practices constitute a 'Vicious Circuit' that normalizes racism and the centrality of an imagined gamer identity. It also explores how the industry, from indie game developers to larger profit-driven companies, responded to changing attitudes in the 2010s, where racism and lack of diversity in games was frequently being noted. The book concludes by offering potential solutions to combat this ‘Vicious Circuit’.A vital contribution to the study of video games that will be welcomed by students and scholars in the fields of media studies, cultural studies, game studies, critical race studies, and beyond.
عن المؤلفSam Srauy is an Associate Professor in the Department of Communication, Journalism, and Public Relations at Oakland University, USA. Sam’s research interests include the intersection of racism and economics in the digital games industry.
تاريخ النشر29 April 2024
عدد الصفحات158 pages

Race, Culture and the Video Game Industry: A Vicious Circuit

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