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Game Design Deep Dive: Shooters

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PublisherCRC Press; 1st edition
ISBN 139781032581163
ISBN 101032581166
AuthorJoshua Bycer
Book FormatPaperback
LanguageEnglish
Book DescriptionThis entry in the Game Design Deep Dive series takes a look at the shooter genre: one that has grown with the times and whose influence can be felt from indie teams to major studios. Joshua Bycer breaks down the 30‑plus‑year history of one of the most popular genres of the games industry to educate readers on how to design their own. This book is suitable for students and designers to learn about one of the most popular genres on the market.Key features:Discusses reflex‑driven design and the challenges and balances that go into single and multiplayer gameplayProvides a breakdown of what gunplay is and how to make your FPS design popDraws from examples across the industryExamines the design and philosophies that went into many of the best shooters released in the past 30 years
About the AuthorJoshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, doing YouTube, and the author of the Game Design Deep Dive series. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.
Publication Date11 September 2024
Number of Pages230 pages

Game Design Deep Dive: Shooters

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