Publisher | Taylor & Francis Inc |
ISBN 13 | 9781498781503 |
ISBN 10 | 1498781500 |
Book Description | This book defines a common design language used to understand and orchestrate video game storytelling. Building from a foundation of art forms such as ancient Greek sculpture, classical painting, and film, this book defines a language that is mindful of gaming s principal relationship between player actions and video game art. Brief examples from film will set the stage for examining the do s and don ts of storytelling techniques for various video games, including The Last of Us, Journey, Minecraft, and the Grand Theft Auto series. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts. |
About the Author | CHRIS SOLARSKI is an artist-game designer and author of the seminal book, Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Game Design (Watson-Guptill 2012), which has been translated into Japanese and Korean. Chris' professional background-which mixes game art development at Sony Computer Entertainment and fine art figurative painting-has led him to lecture on emotions and storytelling in video games at international events including the Smithsonian Museum's landmark The Art of Video Games exhibition, SXSW, Game Developers Conference, and FMX. Chris' personal projects at Solarski Studio continue to explore the intersections between video games, classical art and film to develop new forms of player interaction and emotionally-rich experiences in games. |
Language | English |
Author | Chris Solarski |
Publication Date | February 2, 2017 |
Interactive Stories And Video Game Art: A Storytelling Framework For Game Design Paperback English by Chris Solarski - February 2, 2017