English
  • استرجاع مجاني وسهل
  • أفضل العروض

Representation of Disability in Children’s Video Games

الآن:
د.إ.‏ 272.00 شامل ضريبة القيمة المضافة
توصيل مجاني
باقي 1 وحدات في المخزون
توصيل مجاني
باقي 1 وحدات في المخزون
noon-marketplace
احصل عليه خلال 13 - 18 مارس
اطلب في غضون 1 ساعة 19 دقيقة
VIP ENBD Credit Card

emi
خطط الدفع الشهرية تبدأ من د.إ.‏23عرض المزيد من التفاصيل
VIP card

احصل على 5% رصيد مسترجع باستخدام بطاقة بنك المشرق نون الائتمانية. اشترك الآن. قدّم الحين

/enbd-offer
البائع ذو
 تقييم عالي
البائع ذو تقييم عالي
الدفع 
عند الاستلام
الدفع عند الاستلام
عملية 
تحويل آمنة
عملية تحويل آمنة
1
1 تمت الإضافة لعربة التسوق
أضف للعربة
نظرة عامة
المواصفات
الناشرRoutledge; 1st edition
رقم الكتاب المعياري الدولي 139781032553887
رقم الكتاب المعياري الدولي 10103255388X
الكاتبKrystina Madej
تنسيق الكتابHardcover
اللغةEnglish
وصف الكتابRepresentation of Disability in Children’s Video Games looks at how children’s engagement with characters and stories in video games helps create the perception of disability they have as teens and adults. Drawing on child development theory supported by neuroscience, the book shows how the scaffold of information, the schema, adults have of disability is first created at a very young age as they interact through play with characters with disabilities in narrative video games.Positing that early video game play experiences should provide exposure to narrative schemas that add understanding and help create meaning about the disability represented, the book presents how such representation in children’s video games maps against cognitive development and the psychomotor and cognitive needs and abilities of children 3–12. Through close readings of over 40 PEGI 3 and PEGI 7 (ESRB E, 10+) games and analysis of games as diverse as Backyard Baseball and Sly Cooper, the author defines broad categories of representation: representation as cosmetic, providing exposure but not game play utility; as incidental, used as a device that provides purpose for the narrative; or as more authentically representing the disability as integral to the character and their life. The book provides readers with an overview of contemporary games that betters their understanding of how children’s games present disability and how children create their perceptions through interaction with characters and stories. This book will be of interest to academics and students of game studies in topics such as behavioural science, ethics, and HCI, as well as in sociology, communications, and digital media. It is pertinent in particular to game developers and to educators, disability advocates, parents, and policy makers.
عن المؤلفKrystina Madej researched children's narrative games at Georgia Tech in Atlanta, Georgia for ten years and currently holds a Research Professorship in The Centre for Games and Animation at the University of Lower Silesia in Wroclaw, Poland.
تاريخ النشر10 January 2024
عدد الصفحات110 pages

Representation of Disability in Children’s Video Games

تمت الإضافة لعربة التسوقatc
مجموع السلة 272.00 د.إ.‏
Loading