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Architecture and Videogames: Intersecting Worlds

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Overview
Specifications
PublisherRoutledge
ISBN 139781032528854
ISBN 101032528850
AuthorVincent Hui
Book FormatPaperback
LanguageEnglish
Book DescriptionThis book explores and affirms the emergent symbiosis between video games and architecture, including insights from a diverse range of disciplines.With contributions from authorities in both architecture and videogame industries, it examines how videogames as a medium have enlightened the public about the built environments of the past, offered heightened awareness of our current urban context, and presented inspiration and direction for the future directions of architecture. A relatively nascent medium, videogames have rapidly transitioned from cultural novelty to architectural prophet over the past 50 years. That videogames serve as an interactive proxy for the real world is merely a gateway into just how pervasive and potent the medium is in architectural praxis. If architecture is a synthesis of cultural value and videogames are a dominant cultural medium of today, how will they influence the architecture of tomorrow? Heavily illustrated with over 200 images, the book is split into seven sections: Cultural Artifacts, Historic Reproduction, Production Technologies, Design Pedagogy, Proxies and Representation, Bridging Worlds, and Projected Futures.The definitive resource on consolidating these interconnected fields, this book will mobilize the current generation of designers to explore and advance this synthesis.
About the AuthorVincent Hui is a full professor at Toronto Metropolitan University and has been awarded several teaching distinctions across different universities. He has taught a variety of courses, ranging from design studios to advanced architectural computing and digital fabrication. A consummate collaborator, his research work and creative outputs examine intersections between architecture and other disciplines including biology, robotics, artificial intelligence, and videogame technologies. His teaching, creative projects, scholarly output, and outreach initiatives have merited his induction as a Fellow of the Royal Architectural Institute of Canada.Ryan Scavnicky (Scav) is a storyteller creating discourse through experimental media practice Extra Office. Using memes, TikToks, op-eds, group chats, Twitch broadcasts, Discord servers, print media and more, Scav challenges the status quo of disciplinary content. His most recent endeavor includes collaborating with the renowned photographer Iwan Baan on their upcoming book "Bread and Circuses: Rome and Las Vegas," set to be released in Spring 2024. Scav now serves as an Assistant Professor at Marywood University School of Architecture, spearheading the groundbreaking Bachelors of Virtual Architecture program.Tatiana Estrina is a designer and creative coder, currently pursuing a graduate degree at MIT. Merging her interests in architecture and computer science, her work delves into digital realms, design computation, and the horizon of futurological fabulation.
Publication Date30 December 2024
Number of Pages312 pages

Architecture and Videogames: Intersecting Worlds

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