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OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 1.4

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PublisherAddison-Wesley Educational Publishers Inc
ISBN 139780321173485
ISBN 10321173481
Book DescriptionThe OpenGL Programming Guide provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through version 1.2. This fourth edition of the bestselling guide will describe all of the latest features of OpenGL versions 1.3 and 1.4, as well as the important OpenGL ARB extensions. Some of the new features in the core library include cube-mapped texture mapping, multi-texturing, multi-sampled anti-aliasing, depth-texturing and shadows, and advanced texture application modes. Most importantly, the ARB vertex and fragment program extension (commonly referred to as “shaders”) will be introduced. Many new example programs and color slides have been incorporated as well. As with all of the previous editions, this one was developed under the auspices of the OpenGL Architecture Review Board, and industry consortium responsible for guiding the evolution of OpenGL, and written by some of the most influential developers in the field.
About the Author0321173481AB06132006
LanguageEnglish
AuthorOpenGL Architecture Review Board et al.
Publication Date2003-11-27
Number of Pages816 pages

OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 1.4

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